Findings

True nature

Kevin Lewis

August 07, 2018

The dark core of personality
Morten Moshagen, Benjamin Hilbig & Ingo Zettler
Psychological Review, forthcoming

Abstract:

Many negatively connoted personality traits (often termed “dark traits”) have been introduced to account for ethically, morally, and socially questionable behavior. Herein, we provide a unifying, comprehensive theoretical framework for understanding dark personality in terms of a general dispositional tendency of which dark traits arise as specific manifestations. That is, we theoretically specify the common core of dark traits, which we call the Dark Factor of Personality (D). The fluid concept of D captures individual differences in the tendency to maximize one’s individual utility — disregarding, accepting, or malevolently provoking disutility for others — accompanied by beliefs that serve as justifications. To critically test D, we unify and extend prior work methodologically and empirically by considering a large number of dark traits simultaneously, using statistical approaches tailored to capture both the common core and the unique content of dark traits, and testing the predictive validity of both D and the unique content of dark traits with respect to diverse criteria including fully consequential and incentive-compatible behavior. In a series of four studies (N > 2,500), we provide evidence in support of the theoretical conceptualization of D, show that dark traits can be understood as specific manifestations of D, demonstrate that D predicts a multitude of criteria in the realm of ethically, morally, and socially questionable behavior, and illustrate that D does not depend on any particular indicator variable included.


Bullshit-sensitivity predicts prosocial behavior
Arvid Erlandsson et al.
PLoS ONE, July 2018

Abstract:

Bullshit-sensitivity is the ability to distinguish pseudo-profound bullshit sentences (e.g. “Your movement transforms universal observations”) from genuinely profound sentences (e.g. “The person who never made a mistake never tried something new”). Although bullshit-sensitivity has been linked to other individual difference measures, it has not yet been shown to predict any actual behavior. We therefore conducted a survey study with over a thousand participants from a general sample of the Swedish population and assessed participants’ bullshit-receptivity (i.e. their perceived meaningfulness of seven bullshit sentences) and profoundness-receptivity (i.e. their perceived meaningfulness of seven genuinely profound sentences), and used these variables to predict two types of prosocial behavior (self-reported donations and a decision to volunteer for charity). Despite bullshit-receptivity and profoundness-receptivity being positively correlated with each other, logistic regression analyses showed that profoundness-receptivity had a positive association whereas bullshit-receptivity had a negative association with both types of prosocial behavior. These relations held up for the most part when controlling for potentially intermediating factors such as cognitive ability, time spent completing the survey, sex, age, level of education, and religiosity. The results suggest that people who are better at distinguishing the pseudo-profound from the actually profound are more prosocial.


Learning moral values: Another’s desire to punish enhances one’s own punitive behavior
Oriel FeldmanHall, Ross Otto & Elizabeth Phelps
Journal of Experimental Psychology: General, August 2018, Pages 1211-1224

Abstract:

There is little consensus about how moral values are learned. Using a novel social learning task, we examine whether vicarious learning impacts moral values—specifically fairness preferences—during decisions to restore justice. In both laboratory and Internet-based experimental settings, we employ a dyadic justice game where participants receive unfair splits of money from another player and respond resoundingly to the fairness violations by exhibiting robust nonpunitive, compensatory behavior (baseline behavior). In a subsequent learning phase, participants are tasked with responding to fairness violations on behalf of another participant (a receiver) and are given explicit trial-by-trial feedback about the receiver’s fairness preferences (e.g., whether they prefer punishment as a means of restoring justice). This allows participants to update their decisions in accordance with the receiver’s feedback (learning behavior). In a final test phase, participants again directly experience fairness violations. After learning about a receiver who prefers highly punitive measures, participants significantly enhance their own endorsement of punishment during the test phase compared with baseline. Computational learning models illustrate the acquisition of these moral values is governed by a reinforcement mechanism, revealing it takes as little as being exposed to the preferences of a single individual to shift one’s own desire for punishment when responding to fairness violations. Together this suggests that even in the absence of explicit social pressure, fairness preferences are highly labile.


Does deciding among morally relevant options feel like making a choice? How morality constrains people’s sense of choice
Maryam Kouchaki, Isaac Smith & Krishna Savani
Journal of Personality and Social Psychology, forthcoming

Abstract:

We demonstrate that a difference exists between objectively having and psychologically perceiving multiple-choice options of a given decision, showing that morality serves as a constraint on people’s perceptions of choice. Across 8 studies (N = 2,217), using both experimental and correlational methods, we find that people deciding among options they view as moral in nature experience a lower sense of choice than people deciding among the same options but who do not view them as morally relevant. Moreover, this lower sense of choice is evident in people’s attentional patterns. When deciding among morally relevant options displayed on a computer screen, people devote less visual attention to the option that they ultimately reject, suggesting that when they perceive that there is a morally correct option, they are less likely to even consider immoral options as viable alternatives in their decision-making process. Furthermore, we find that experiencing a lower sense of choice because of moral considerations can have downstream behavioral consequences: after deciding among moral (but not nonmoral) options, people (in Western cultures) tend to choose more variety in an unrelated task, likely because choosing more variety helps them reassert their sense of choice. Taken together, our findings suggest that morality is an important factor that constrains people’s perceptions of choice, creating a disjunction between objectively having a choice and subjectively perceiving that one has a choice.


Play to win over: Effects of persuasive games
Ruud Jacobs
Psychology of Popular Media Culture, July 2018, Pages 231-240

Abstract:

Persuasive games are a subset of serious games that are getting increased attention from the gaming industry as well as researchers. Although their title implies they can be intuitively defined as having the primary intention of changing or reinforcing players’ attitudes on certain topics, only a handful of studies have provided evidence that these games actually influence attitudes. After presenting a summary of previous studies’ results, the current article expands on this evidence by reporting on a controlled online experiment that compared a currently playable persuasive game (My Cotton Picking Life) with a mobilizing YouTube clip covering the same topic. The study included a pre- and posttest and 2 media conditions. Two hundred thirty-seven individuals (mean age of 23) from an international population participated in this study. Because the persuasive game and comparable movie clip were concerned with forced labor in Uzbekistani cotton fields, attitude scales on empowerment, the workload of cotton picking, and denial of the issue, were composed for this study and subsequently validated. Results showed a greater increase on workload attitudes for individuals who played the game than for those who watched the clip. Enjoyment of the game as well as awareness of the game’s intent also increased the attitude change from pre- to posttest. The paper offers insight into how persuasive games can be further validated with different methods, and concludes that there is mounting evidence for the viability of games as a medium for persuasive communication.


Eliciting the truth, the whole truth, and nothing but the truth: The effect of question phrasing on deception
Julia Minson et al.
Organizational Behavior and Human Decision Processes, July 2018, Pages 76-93

Abstract:

In strategic information exchanges (such as negotiations and job interviews), different question formulations communicate information about the question asker, and systematically influence the veracity of responses. We demonstrate this function of questions by contrasting Negative Assumption questions that presuppose a problem, Positive Assumption questions that presuppose the absence of a problem, and General questions that do not reference a problem. In Study 1, Negative Assumption questions promoted greater disclosure of undesirable work-related behaviors than Positive Assumption or General questions did. In Study 2, Negative Assumption questions increased disclosure of undesirable information in face-to-face job recruitment meetings, relative to Positive Assumption questions and General questions. Study 3 demonstrated that the relationship we identify between question type and the veracity of responses is driven by inferences of assertiveness and knowledgeability about the question asker. Finally, in Study 4, asking assertive questions with regard to uncommon behaviors led the question asker to be evaluated more negatively.


Age differences in moral judgment: Older adults are more deontological than younger adults
Simon McNair et al.
Journal of Behavioral Decision Making, forthcoming

Abstract:

In 2 studies, an older and a younger age group morally evaluated dilemmas contrasting a deontological judgment (do not harm others) against a utilitarian judgment (do what is best for the majority). Previous research suggests that deontological moral judgments are often underpinned by affective reactions and utilitarian moral judgments by deliberative thinking. Separately, research on the psychology of aging has shown that affect plays a more prominent role in the judgments and decision making of older (vs. younger) adults. Yet age remains a largely overlooked factor in moral judgment research. Here, we therefore investigated whether older adults would make more deontological judgments on the basis of experiencing different affective reactions to moral dilemmas as compared with younger adults. Results from 2 experiments indicated that older adults made significantly more deontological moral judgments. Mediation analyses revealed that the relationship between age and making more deontological moral judgments is partly explained by older adults exhibiting significantly more negative affective reactions and having more morally idealistic beliefs as compared with younger adults.


Are free will believers nicer people? (Four studies suggest not)
Damien Crone & Neil Levy
Social Psychological and Personality Science, forthcoming

Abstract:

Free will is widely considered a foundational component of Western moral and legal codes, and yet current conceptions of free will are widely thought to fit uncomfortably with much research in psychology and neuroscience. Recent research investigating the consequences of laypeople’s free will beliefs (FWBs) for everyday moral behavior suggest that stronger FWBs are associated with various desirable moral characteristics (e.g., greater helpfulness, less dishonesty). These findings have sparked concern regarding the potential for moral degeneration throughout society as science promotes a view of human behavior that is widely perceived to undermine the notion of free will. We report four studies (combined N = 921) originally concerned with possible mediators and/or moderators of the abovementioned associations. Unexpectedly, we found no association between FWBs and moral behavior. Our findings suggest that the FWB–moral behavior association (and accompanying concerns regarding decreases in FWBs causing moral degeneration) may be overstated.


No self to spare: How the cognitive structure of the self influences moral behavior
Maferima Touré-Tillery & Alysson Light
Organizational Behavior and Human Decision Processes, July 2018, Pages 48-64

Abstract:

People represent knowledge about their self-concept in terms of multiple cognitive structures or self-aspects. “Self-overlap” refers to the extent to which people perceive their various self-aspects as interconnected, such that their thoughts and feelings about themselves are similar across these self-aspects. The present research shows self-overlap influences moral behavior. Specifically, people high in self-overlap (interconnected self-aspects) are more likely to behave ethically than people low in overlap (independent self-aspects), because they tend to see their actions as “self-diagnostic” (i.e., representative of the type of person they are). In six studies, we find this pattern of behavior for chronic/measured (Studies 1 and 2) and situational/manipulated self-overlap (Studies 3 – 6). We show people low in self-overlap behave as though they have “no self to spare” — unless their actions are presented as non-diagnostic for inferences about the self (Study 5), or unless they do not value the context-relevant moral characteristic (e.g., being altruistic; Study 6). Finally, we introduce a 7-item measure of perceptions of self-diagnosticity (SDS).


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